Post by Admin on Apr 18, 2020 16:01:38 GMT -6
- METALMEN -
Physical Appearance: Robotic in appearance, Metalmen are described as similar to a conventional robot despite their interestingly natural nature to them. Lava is almost always visible in windows placed across their bodies.
Planet: Unknown
History: There is actually very little known about Metalmen, they are a race of beings from the far corners of the universe that resemble robots. Their inability to speak only makes uncovering their origins all the more difficult.
Racials:
That's Not nice!! - When a Metalman is insulted at any time, they enter an enraged state. In this state either their stamina pool or their energy pool is drained to 0%, filling the alternative to 200% maximum for a total of 5 posts. In this state all damage dealt to them is increased by 15% while all damage pushed out by them is increased by 20%. Once their rage state is over, their stamina/energy returns to normal and their health drop by 15% until the thread ends.
My! How rude of you! - Metalmen after 100,000 PL are no longer bothered by the insults of others. However, this inner peace has also taught them how best to utilize that which was previously relegated to their enraged state. At the initial cost of 20% of their total health pool, the Metalmen may do the following:
+10% Energy and Stamina, +0% bonus damage
+15% Energy/Stamina, +10% bonus damage
+10% Energy/Stamina, +20% bonus damage, +25% damage taken
This state will persist for 5 posts and when the duration ends, their stats and bonuses/negatives will drop to their original point. However, sacrificed Health remains lost. This can only be triggered TWICE per thread (Three times in a DE), this may also not be used so long as the user has 35% or less health remaining.
Voice Box? - Metalmen are incapable of communication in the common tongue, however, it is rather common for them to practice the art of telepathy in order to communicate with other beings. They are completely capable of understanding Common, but not speaking it due to component related reasons.
You may pick ONE of the two below
Enhanced Durability - As a fact, Metalmen are an extremely durable race. regardless of what state they are in, their bodies are prepared for almost any assault aimed at them. This offers them a +x2 to their defensive powerlevel (Health stat or PL of defensive techniques and actions) in all transformations. When in their base for this qualifies as a permanent x1/x2 to their offensive/defensive powerlevels.
Temperature Rising - When backed into a corner Metalmen can resort to their final and most offensive ability. By calling on the magma within their being, they can create an immediate aura around themselves of intense heat. This aura adds 5% to their physical techniques as well as deals a static 1% their total powerlevel to all who are in close range with the Metalman. This ability activates when the Metalman's health is below 33% and persists until their health raises above this point. If a Metalman enters a fight with Health this low, they must be dealt some initial damage before their aura forms.
Transformations:
Defender [x1/x11]
Out of Gears [x3/x1] [Uncontrollable]
Planet: Unknown
History: There is actually very little known about Metalmen, they are a race of beings from the far corners of the universe that resemble robots. Their inability to speak only makes uncovering their origins all the more difficult.
Racials:
That's Not nice!! - When a Metalman is insulted at any time, they enter an enraged state. In this state either their stamina pool or their energy pool is drained to 0%, filling the alternative to 200% maximum for a total of 5 posts. In this state all damage dealt to them is increased by 15% while all damage pushed out by them is increased by 20%. Once their rage state is over, their stamina/energy returns to normal and their health drop by 15% until the thread ends.
My! How rude of you! - Metalmen after 100,000 PL are no longer bothered by the insults of others. However, this inner peace has also taught them how best to utilize that which was previously relegated to their enraged state. At the initial cost of 20% of their total health pool, the Metalmen may do the following:
+10% Energy and Stamina, +0% bonus damage
+15% Energy/Stamina, +10% bonus damage
+10% Energy/Stamina, +20% bonus damage, +25% damage taken
This state will persist for 5 posts and when the duration ends, their stats and bonuses/negatives will drop to their original point. However, sacrificed Health remains lost. This can only be triggered TWICE per thread (Three times in a DE), this may also not be used so long as the user has 35% or less health remaining.
Voice Box? - Metalmen are incapable of communication in the common tongue, however, it is rather common for them to practice the art of telepathy in order to communicate with other beings. They are completely capable of understanding Common, but not speaking it due to component related reasons.
You may pick ONE of the two below
Enhanced Durability - As a fact, Metalmen are an extremely durable race. regardless of what state they are in, their bodies are prepared for almost any assault aimed at them. This offers them a +x2 to their defensive powerlevel (Health stat or PL of defensive techniques and actions) in all transformations. When in their base for this qualifies as a permanent x1/x2 to their offensive/defensive powerlevels.
Temperature Rising - When backed into a corner Metalmen can resort to their final and most offensive ability. By calling on the magma within their being, they can create an immediate aura around themselves of intense heat. This aura adds 5% to their physical techniques as well as deals a static 1% their total powerlevel to all who are in close range with the Metalman. This ability activates when the Metalman's health is below 33% and persists until their health raises above this point. If a Metalman enters a fight with Health this low, they must be dealt some initial damage before their aura forms.
Transformations:
Defender [x1/x11]
Out of Gears [x3/x1] [Uncontrollable]