Post by Admin on Apr 19, 2020 16:24:43 GMT -6
> TRANSFORMATION <
Transformation is a cornerstone in Dragon Ball, so much so that every character seems to go through it either physically or otherwise. Here on Memoires each race has a variety of transformations that they can access. Their mechanics are listed below.
Activating a transformation - When you transform your maximum health bar increases by the multiplier applied to the transformation as well as your current health at that time. This only affects HP as your Energy and Stamina would remain mostly the same. These rules only apply to active transformations and not Permanents who start with all of their meters at the transformed maximum due to this being like a new base form for them.
Transformation Meter - The Transformation Meter starts at 100% and will drop per turn based on the TM drain your transformation gives you, should your Transformation Meter drop to 0% you will be booted from your transformation and cannot transform until you regain 10% to that meter. Every turn you are in a Permanent transformation or are in your base form this meter will regain 10% to itself.
First time Activation - The first time you activate or earn a transformation you recover 50% on all your statistical meters. This only happens the single time so for those that can, choose this wisely.
Exhaustion - Should you reach 100% Exhaustion in a thread while transformed (unless in a Permanent transformations), you will be forced back to your base for and are unable to use any others until your Exhaustion meter drops to 50% or less.
Mastery System - Every 15,000 power level you gain a Mastery Point, these are universal and can be applied to any transformation you have access to. You do not have to spend these immediately and may keep hold of them for an extended period of time.
Mastery can alter transformations in a variety of ways, from offering a modifier to their multiplier to unique traits and plenty more that may be unique to that race or transformation itself. So taking the time to experiment in a transformation may just be worth it! When a Mastery Point is being applied to a transformation, you must follow up this with a 2,000 solo where you train said transformation.
Transformation traits come in all variety and can accomplish a lot. There are limitations on what can be accomplished and each transformation may only have ONE trait pertaining to a modifier. These modifiers can be like so:
Traits are to be apped like techniques in the Transformation Traits List and Applications, here they will be judged on whether they are not too powerful or under-powered.
Ascension - Rumor has it about the universe that there are forms beyond the initially possible transformations that everyone can access, but information on these is scarce. Almost all signs point back to continual growth and that perhaps one day under hard conditions these legends may be achieved, keep your eyes open and mind sharp!
Activating a transformation - When you transform your maximum health bar increases by the multiplier applied to the transformation as well as your current health at that time. This only affects HP as your Energy and Stamina would remain mostly the same. These rules only apply to active transformations and not Permanents who start with all of their meters at the transformed maximum due to this being like a new base form for them.
Transformation Meter - The Transformation Meter starts at 100% and will drop per turn based on the TM drain your transformation gives you, should your Transformation Meter drop to 0% you will be booted from your transformation and cannot transform until you regain 10% to that meter. Every turn you are in a Permanent transformation or are in your base form this meter will regain 10% to itself.
First time Activation - The first time you activate or earn a transformation you recover 50% on all your statistical meters. This only happens the single time so for those that can, choose this wisely.
Exhaustion - Should you reach 100% Exhaustion in a thread while transformed (unless in a Permanent transformations), you will be forced back to your base for and are unable to use any others until your Exhaustion meter drops to 50% or less.
Mastery System - Every 15,000 power level you gain a Mastery Point, these are universal and can be applied to any transformation you have access to. You do not have to spend these immediately and may keep hold of them for an extended period of time.
Mastery can alter transformations in a variety of ways, from offering a modifier to their multiplier to unique traits and plenty more that may be unique to that race or transformation itself. So taking the time to experiment in a transformation may just be worth it! When a Mastery Point is being applied to a transformation, you must follow up this with a 2,000 solo where you train said transformation.
Transformation traits come in all variety and can accomplish a lot. There are limitations on what can be accomplished and each transformation may only have ONE trait pertaining to a modifier. These modifiers can be like so:
- Offensive Modifiers - A transformation may deal an additional 10% damage to EITHER Energy based techniques and basic Energy attacks or Stamina based techniques and basic attacks.
- Defensive Modifiers - These can vary based on the type of damage you want to get a reduction to and may not go over 10%.
Traits are to be apped like techniques in the Transformation Traits List and Applications, here they will be judged on whether they are not too powerful or under-powered.
Ascension - Rumor has it about the universe that there are forms beyond the initially possible transformations that everyone can access, but information on these is scarce. Almost all signs point back to continual growth and that perhaps one day under hard conditions these legends may be achieved, keep your eyes open and mind sharp!